I wanted to try to create an advertisement, made up of 5 Shots, based on a chocolate bar!
I worked on Houdini creating and animating all the models; after having done the simulation of the Destruction of the biscuit, through operations in the VOP I created the recomposition in the bar. In the meantime I created the debris, working with the Instances and Particles Sim. I then worked on all the Flip Simulations, using different Viscosities. As a last simulation I worked with Vellum to create the caramel.
The materials and rendering were done with Redshift.
Finally I moved on to CG Compositing on Nuke, in particular performing 2D Relighting on the models via passes and using the cam to create 3D Particles effects.
(I worked on the shots one at a time starting from the first)
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HOUDINI - Particles: Flip Simulation, Debris Simulation, Shading, Lightning
- Vellum: Vellum Simulation, Shading, Lightning
- Geometry: Modeling, Destruction Simulation, Shading, Lightning
- Redshift: Rendering
NUKE - Shot: Compositing
- 3D: Particles Creation, CG Relight
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Check it on LinkedIn: www.linkedin.com/in/mattia-ghidotti
Chocolate Marketing SHOT
Chocolate Marketing BREAKDOWN